2012年6月19日 星期二

Career Profile: Theme Park Designer


Theme Park Design

By Damian McKnight
Designschools.com Contributing Writer

Theme park designers and master planners are unique in that they design to entertain, amaze and transform their audience through the right balance between immersive environments, high-tech thrills, and high-impact emotional content. Theme Park designers employ a variety of techniques including experiential, environmental, and breakthrough theatrical and film techniques; their aim being to create a theme park or attraction that visitors will want to revisit again and again.

By blending creativity and innovative technological advancements, the creations of theme park designers have enabled us to experience the thrills of an African river excursion, race down a Himalayan mountain, encounter swashbuckling pirates, and enjoy a spooky tour of an ominous haunted house, all without ever leaving the safety confines of a themed environment.

Legendary amongst theme park designers are Disney's Imagineers. Walt Disney Imagineering (also known as WDI or simply Imagineering) is the master planning, creative development, engineering, production, and research and development arm of The Walt Disney Company. Walt Disney Imagineering boasts an extensive resume since its inception in 1952 the company has created eleven theme parks, a town, two cruise ships, dozens of resort hotels, water parks, shopping centers, sports complexes, and various other entertainment venues . WDI has also produced some of the world's most distinctive attractions and experiential storytelling, including using Audio-Animatronics characters to tell the swashbuckling tales of Pirates of the Caribbean, to technological advances such as the Circle-Vision 360 film technique and the FastPass virtual queuing system.

"It was all started by a mouse," Walt Disney once famously said. Thankfully, there appears to be plenty of imagination to go around among today's theme park designers.

The Work

According to industry veterans, the average theme park job lasts 18 months and can be located anywhere in the world. The majority of work is done on a project basis, so it is important for successful designers to network heavily so they can move around from job-to-job without much difficulty. The majority of theme park design firms are located in Los Angeles and Orlando, FL so location can be everything.

Theme Park designers possess a broad range of skills and talents, and thus over 150 different job titles fall under the banner of theme park design. Here are a few careers:

Illustrator/Concept Artist: Illustrators are instrumental in the design of an attraction and it is often their inspiration that determines a final look. Illustration can be learned at a public or private art/ design school. Engineer: Engineers do the math and programming that allow the mechanics of a themed environment to work. Engineering schools are found at major colleges, universities, and private universities. Structural, electrical, computer science and mechanical engineering are the most common majors. Architects: Architects are trained and licensed in the planning and designing of the attractions and participate in supervising the construction. An architect must understand building and operational codes, the construction methods available to the builder in constructing the attraction's show building and structures, and the desired results with the actual costs and construction schedule limits. Interior Designers: Interior designers draw upon many disciplines to enhance the function, safety, and aesthetics of themed interior spaces. Their main concerns are with how different colors, textures, furniture, lighting, and space work together to ensure that an attraction's theme is complete. Film/ Video Specialists: Video and film production specialists are needed to produce the ride films for attractions. For the upcoming Harry Potter and the Forbidden Journey, filmmakers were utilized in creating the attraction's newly created ride system. The ride will envelop guests in filmed action scenes and moves those scenes with them as they travel through the ride. The combination of pioneering, state-of-the-art ride technology and innovative filmmaking make this attraction the embodiment of the Harry Potter book and film series-and the future of theme park entertainment. Show Writer: It is the show writers' job to create the compelling story that you will experience in the ride.

This was just a small sampling of the types of specialists that are needed to produce a theme park or themed attraction. Literally hundreds of trades are needed: industrial designers, set decorators, graphic designers, lighting designers, carpenters, model builders, contractors, landscapers, lawyers, sculptors, and painters. The list is endless. So to be involved in this industry, you simply need to find a specialty career that you like, and go out and pursue it.

Education

There are no college degree programs specifically in theme park design, so how can aspiring designers get the info and experience they need to jump-start a career? The answer to that question is both simple and complex. There are many hundreds of career fields involved in theme park design because it takes many disciplines in order to produce one. The real key is finding an area that you would love to work in and then becoming skilled in that area(s).
The following schools of higher education are recommended:

The Art Institutes The International Academy of Design & Technology Art Center; Pasadena, California California Institute for the Arts; (CalArts), Valencia, California Ringling School of Design; Sarasota, Florida University of Cincinnati; Cincinnati Ohio Many schools in Southern California like Cal State Fullerton, USC, UCLA, and UC Irvine are good choices as they are close to where the themed entertainment industry is located.

It is also a good idea to join professional organizations like the International Association of Amusement Parks and Attractions, (IAAPA) and the Themed Entertainment Association (TEA) and go to their meetings and conventions. Conventions are a great place to get to know the right people and the companies that design theme attractions.

Outlook

"Disneyland will never be completed...as long as there is imagination left in the world," Walt Disney once said. For those who are looking to conjure up some theme park magic, there are currently many theme park projects planned in Dubai, China, South Korea, and Australia.

Recently, one of the most exciting projects in the theme park arena is The Wizarding World of Harry Potter located at the Universal Studios Orlando Resort. Attractions will include the Wizarding World's signature ride, "The Forbidden Journey" and a life-size recreation of the village of Hogsmeade. The breakthrough attraction, a fusion of robotic technology and filmed scenes that has never been achieved until now, promises to take guests through scenes and rooms from the blockbuster movies inside a richly detailed remake of Hogwarts Castle.

"We have created an entirely new way to place our guests into the heart of one of the most compelling stories of our time," said Mark Woodbury, president of Universal Creative."What we have done will forever change the theme park attraction experience."

Here are some of the areas of theme park design, followed by average (median) annual earnings figures.

Article also available at http://www.designschools.com/careers-jobs/theme-park-designer.html.



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2012年6月18日 星期一

Theme Park Design vs. Architecture


Theme Design vs. Architecture

By

Peter Alexander
Totally Fun Company

www.totallyfuncompany.com

So you want to design a theme entertainment project?

Okay, so where do you start?

You start by selecting an architect, right?

Well, not necessarily! Asking an architect to create a theme project is like asking a multiplex theater designer to direct a movie: you're putting the cart before the horse.

In a theme resort, store, restaurant or any themed entertainment project you are creating a "show," a three dimensional movie you can smell and feel. You are not creating a 'place' as architects doyou are creating sets, and populating them with actors, as in a film. In a theme entertainment project, the role of the actors is played by the visitors (called guests) and employees (called "the cast"). You enhance these actors' performances with props, special effects, lighting and theme architecturethe sum total of the experience is called "the show." The "show" is everything the guest sees, hears and experiences during his or her visit. The architecture can be seen as the "stage" upon which the "show" is performed.

Since theme design is about creating a "show," one of your first acts should be to select a "show designer." This "show designer" should be someone with proven experience in the theme design field. They will utilize design principles originally pioneered in the theme park industry to create your project. Whether the project is a resort hotel, restaurant, shopping center or theme park doesn't really matter. Regardless of the land use, it will be the show designer's job to create an environment that immerses the guest in an emotional experience. If they do their job well, your guests will be immersed inside a world that may intrigue, amuse, or even frighten them, but always entertains them; a world your guests will want to visit again and again.

So, what are the principles of theme design that your show designer will utilize
to create this world? Well, there are too many to enumerate in one short article, but I can discuss a few, starting with the first stage of theme design, concept development.

Square One: Concept Development

Architects start with a phase known as "schematics." Theme design starts with a phase known as "concept development."

In schematics, the architect works with the client to develop a "program" (i.e. determining the building's functions and size) and then develops schematic drawings that show the layout and general appearance.

In theme design, we often start with no more than the thought that the project needs to be entertaining and should attract a certain number of people in a certain market. Sometimes the client will bring a basic "notion" to the show designer, other times we start with a blank page. The process of filling in the blank page is called concept development. We can fill that blank page with words, drawings, illustrations, plans, models or mock-ups or any combination of them, but when the concept is complete, the client will have an understanding of what the project is all about.

One of the major differences between theme design concept development and architectural schematics is the "invention factor."

In schematics, architects don't need to invent the building type, i.e. thousands of hospitals or office buildings already exist. However, in theme park concept development we sometimes need to invent some device or system just to make "the show" work.

For example, during the concept development for the Back To The Future Ride at Universal Studios, we needed to create a flying De Lorean, as featured in the movie. The idea to accomplish this was invented out of "blue sky:" I figured we would put a dozen or so De Loreans inside a large format, domed film theater, each De Lorean would ride on top of their own simulator motion base, and by cutting off the site-lines to the rest of the theater, guests inside each car would feel like they were flying. My boss (fearless Universal Executive Jay Stein) said, "That will never work. It's such a good idea, if it could work, someone would have thought of it already." Then Jay, who knew how to motivate his design team, bet me a thousand dollars it wouldn't work.

In order to prove out the idea (and get my thousand dollars), during concept development we made a foam core mock-up of a De Lorean Ride Vehicle, and took it to the Omnimax Dome at Caesar's Palace in Las Vegas. Even moments before the first test, my friend (and later, one of the producers of the ride) Craig Barr bet me an additional twenty dollars the "invention" wouldn't work. However, as soon as the lights went down and the film rolled, Craig put a twenty dollar bill in my outstretched palm. What we saw from inside the foam core mock-up was amazing. Just by cutting off site-lines and isolating our vehicle from the stationary parts of the theater, we produced the sensation of flying. I'm still waiting for that thousand dollars from Jay, but for richer or poorer, we had invented a new ride system necessary to the development of that concept.

It was only after we were able to develop this "first of its kind" ride, and assure ourselves that it worked, that we were able to begin designing the actual BUILDING that housed the ride. Two things drove that process: the need to accommodate two eighty foot diameter Omnimax domes, and the need to break the guests up into groups of eight-the capacity of each De Lorean. What we ended up with was a futuristic building we called "The Doc Brown Institute" (after the crazy scientist in the film) that maximized efficiency in terms of loading the ride.

In summary, first we came up with the "show," then we designed the building in which to stage the show. Also, it's important to note that we developed a ride system necessary to the development of the concept, and not the other way around. In theme design, technology is created to help tell a story, while good stories are rarely, if ever, created by technology. Thus, the ride system invention flowed from the story, and not the other way around.

This raises an important question: what stories do we want tell in concept development? Are there any guidelines about what kinds of stories are best told in theme environments? Are there any lessons we have learned that might prevent your brainchild from turning into "Seed of Chuckie?"

Picking A Theme: The Tale of Too Many Smurfs

A few years ago, I was working with the Walibi Theme Park chain, which at that time owned a number of parks in Europe. We had helped improve the profits of a couple of their parks by applying our brand of theme park show design, so they asked me to come up with ideas to help the "dog" of the system, the one park that had never proven popular, the Smurf park near Metz, France.

The Smurfs, as you may recall, were little blue cartoon characters (Papa Smurf, Smurfette, Brainy Smurf, etc.) who were wildly popular back in the seventies. Unfortunately, the character's success on television had not translated into theme park attendance: only 700,000 guests had attended during the park's first year (1989) versus the projection of 1,800,000, and attendance had declined thereafter. By the time I got there, the park was virtually empty.

As I walked through the park with the General Manager I noticed something: everything was Smurf-themed. They even had a "Future Smurf" world, like Tomorrow Land, only filled with Futuristic Smurfs. When I first entered the park I kind of liked the Smurfs, but by the time I left, I was sick of them: they had too many Smurfs. "And if you don't like Smurfs," The General Manager said sadly, "You don't come to the park."

From that I learned a lesson: selecting a single theme for an entire park, resort, shopping complex or entertainment center can be risky. The best bet is to provide a variety of themes and thus appeal to the largest possible demographic. Disneyland is a good example. Walt could have themed the whole park to his cartoons, but instead he themed one land to Main Street USA, another to the future, another to the American frontier, etc. The bottom line: if your project is of large enough scale, follow Walt's lead and try to include several themes.

Once you select your themes, you have created a roadmap which you use to explore the rides, shows, restaurants and shops that will make up a land, and from there, design both the buildings that house them and the "area development" or public spaces the guests will flow through to access them.

Picking A Theme: Brand In The Right Format

In the early nineties, Time Warner acquired the Six Flags chain, which then consisted of seven theme parks. At that time, the parks had gone through several owners and had been decreasing in value and attendance for years. While the parks had originally been designed as family adventures, the addition of roller coaster after roller coaster had turned them into teenage amusement zones, and as the families left, the revenues and the profits of the chain declined.

The new Time Warner-appointed Six Flags CEO, Bob Pittman, wanted to turn that around. Time Warner had just released the first Batman film, which had been a huge hit, and there were sequels in the offing, so I suggested we use Batman as the theme of several family-oriented attractions. I "pitched" a simulator ride and a stunt show, but it was the stunt show that excited Bob Pittman. "So you can get the pyrotechnics and the heat of the flames right in the audience's face, eh?" Bob asked excitedly.

I said yes, and about seven months later we opened the Batman Stunt Show in three theme parks. The impact on Six Flags was immediate and substantial. Attendance increased at all three parks, but more importantly, the stunt show format brought the families back to the parks, which increased the per capita spending, and turned the parks around. Bob Pittman told me later that the Batman Stunt Show had positively affected Six Flags success far more than the (more expensive) Batman (roller coaster) ride because the shows had changed the character of the parks and the demographics of the guests.

What we had done was pick the right intellectual property-Batman-for the right format-a stunt show. The lesson was this: if possible, "brand" your concept with a hot intellectual property (like Batman was in the 1990's) and utilize the brand in a format that will appeal to your demographic target.

From a design process standpoint, we started with an intellectual property, and then determined that an outdoor, arena stunt show would be the best use of that property. It's important to note that we did not say, "We need a stunt show," and then try to come up with some sort of subject for it: theme design flows from intellectual properties, not the other way around. So, as you develop your theme park's concept, and you want a stunt show in the mix, start by finding an intellectual property that would make a good one, then design your theater or arena around that idea.

Picking A Theme: The Entertaining Environment

When you are developing a theme concept, it's important not to get too full of yourself in the pursuit of creating "great art," but rather to remember you are creating entertainment that appeals to broad demographic groups. It's easy to design a monumentthat turns into a monumental failure.

For example, shortly after the opening of National Maritime Center in Norfolk, Virginia, I got a call from the General Manager. He told me the project had been designed as an "Edu-tainment" facility, a combination of education and theme environment, but despite a healthy budget, they were not achieving their attendance goals.

As I drove up to the facility, I saw a massive, modern structure-painted the same gray as US Navy ships. It kind of reminded me of a big, beached aircraft carrier. I have an architectural book which describes this place, saying, "It escapes Disney-style literalism and succeeds in imposing itselfas a landmark."

Unfortunately, the imposing landmark wasn't drawing flies in terms of attendance. There were about fifty cars in the parking lot, most of them, I guessed, belonged to employees.

Inside, I saw some cool exhibits, including a shark "touch" tank where you could touch the fish, but the environment was cold and sterile: concrete floors, exposed steel roofs, muted colors, etc. No matter how clever and entertaining the exhibits, the sterility of the physical space made the place feel like a tomb. The designers had succeeded in designing a landmark, but in theme design, we are not designing landmarks, or monuments to ourselves or the owner. We are attempting to evoke emotional responses, just as is done in film and television. Just as in a film, our environments can evoke a sense of adventure, of comedy, of fear or risk, but never sterility or coldness. People are not going to sit through a two hour movie that leaves them cold, so why would they make a four to eight hour visit to an entertainment facility that does the same thing?

In architectural text books I've seen theme design referred to as "Populist Architecture" but it should really be called "Humanistic Architecture" because it is designed to elicit human emotional responses, and if you remember that in your concept design, you can't lose. Another way to put it: the architecture is part of the show, and needs to be as entertaining as the other creative elements.

Developing Your Theme: Show Design

Once you have your concept firmly in mind, it is time to move on into more detailed design. In architecture, following schematics, you enter design development, where you bring in the "disciplines" (structural, mechanical, electrical engineering, etc.), then move into construction documents where you draw the details. Theme design follows a similar pattern on the "facility" (i.e. building) side, but includes literally dozens of other "disciplines" necessary to create "the show," including script writing, ride design, show set design, costume design, lighting, special effects and many more.

It is these "show" disciplines that must take the lead, and often must be developed before the environment that houses them takes shape. There are, again, too many techniques that we use to discuss in one article, but I can discuss a few examples, and share with you what made them work or not work as the case may be.

Developing Your Design: Forced Perspective

Forced perspective, originally developed by motion picture art directors, is commonly used to create theme environments. Probably it's most famous example is Main Street at Disneyland. Walt Disney wanted Main Street to re-create the warm, comfortable feel of a small American town. His show designers accomplished this by reducing the scale of the buildings: full scale at street level, then three quarter to five eighths scale as you reach the second and third floors. The result: the guests feel "bigger" than normal, instinctively more in control and therefore more relaxed. Emotionally, Main Street serves as a safe and friendly transition between the often chaotic and imposing "outside world" and the fantasy adventures in the theme park beyond.

Forced perspective can also be used to make things that are small appear larger. An example would be the Eiffel Tower in the French Pavilion at Disney's EPCOT. The real Eiffel Tower is a thousand feet tall, while Disney's is about a hundred, but because it is placed at the end of a vista, with the view of its base blocked by building facades in the foreground, it appears to be more distant than it actually is, and therefore we accept what is actually a model as being the real thing. Emotionally, the "Eiffel tower in the distance" gives the French street the feel of the real Paris, where views of the landmark are common, without the expense of creating a full size replica.

Developing Your Design: The Fantasy Environment

Like motion picture sets, theme environments are designed to create the impression that the guests have traveled to a particular place and/or time. Movie sets are almost always in the background, with the actors, of course, in the foreground, so the sets must be somewhat extreme in their design, so that they instantly "read" as what they are, even though they are not the focus of the film. Similarly, theme facades and interiors are archetypes, and their ability to evoke the feeling of being somewhere or some time is more important than their architectural correctness.

For example, at one time we designed an "Ancient Rome" section of Universal Studios, Florida using these motion picture design principles. The lead designer, three-time Academy Award winning art director Henry Bumstead, called "Bummy" by his friends, designed one faade inspired by the ancient Roman Forum. However, rather than a literal recreation of the Forum, he used fluted columns and ornate, Corinthian capitals on top of the columns, as opposed to the simpler non-fluted Roman columns and less detailed capitals of the real Forum.

An architect friend of mine who was also working on the job looked at Bummy's design in horror and tried to point out the obvious "mistake." He suggested Bummy correct his "error" by using the simpler Roman columns. Bummy patiently explained the rationale for his design this way, "When the guests walk up to our Forum, we want him to feel like a Roman Senator. We want to take him back in time, and so we combine the most extreme elements from the classical period into one building. Most guests don't know Corinthian from Roman, nor do they care. But if we combine the "most classical" elements-the beautiful, ornate Corinthian capitals and the bolder fluted columns-we make him feel like he's in ancient Rome, as he would imagine it to be. It's the feeling that counts, not the textbook architecture."

That is the essence of theme design: we are creating fantasy architecture that produces emotional responses, not attempting to recreate architectural styles brick for brick.

Developing a Theme: Find the Essence of the Brand

Often times you will be developing concepts based upon one or several brands or intellectual properties. If so, you must find the essence of the brand and then exploit it in a manner that is true to the brand.

For example, during the development of Universal Studios Florida, Steven Spielberg asked us to develop a theme attraction based on "E.T: The Extraterrestrial" that would be true to his film.

As you may recall, "E.T." was the story of a lonely boy who finds an alien literally in his back yard and helps to get the creature back to his home planet. It was a very personal story for director Steven Spielberg, and even the suburban, tract house setting near a redwood forest reminded me a lot of where Steven went to high school in Saratoga, California. Unfortunately, "relationship stories" like E.T. that rely on two-hour long films to create their emotional impact are not easily translated into six or eight minute theme park rides, so designing a ride or show that captured the essence of the film presented quite a challenge.

I started the design process by watching the "E.T." film over and over again, trying to figure out what would work as a theme park attraction. One section of the film stood out: Near the end, there was a great chase sequence where the little boy and his friends rescue E.T. from government agents and take him on their dirt bikes on a wild chase. At one point during the chase, E.T. uses his powers to cause the boys to "fly" over a government road block.

I thought this sequence could be made into a very cool ride, but it begged the question: where would the boys take E.T. once they took off? In the film, they landed in the redwood forest and bade goodbye to E.T., who then got into his spaceship and flew back to his home "The Green Planet." It seemed to me that we could "suspend disbelief" just a little more, and have the dirt bikes fly all the way to the Green Planet.

I presented this idea to Steven Spielberg verbally and he liked it, but gave me some great coaching. "Remember E.T. is a personal story," Steven said, "So at the end, the guests need a personal moment with him. And by the way, the Green Planet is a friendly place, not the usual scary, alien place."

I thought about how to achieve the "personal moment" and said, "What if he knows your name? What if E.T. knows everyone's name, and thanks them by name for bringing him home?"

Steven thought that would be great, so we then proceeded with the monumental task of developing a computer system that would recognize 20,000 names and allow our audio-animatronic E.T. to say each guest's name in the final scene.

All we then had to do was come up with a design for the Green Planet that was both alien, and friendly. To accomplish this, I looked at every science fiction film and book I could find. Not one of them provided an insight as to what a "friendly" alien planet might look like. Apparently, no one had ever attempted to design a "friendly" alien planet before. It struck me that maybe "friendly" alien planet" was an oxymoron-you couldn't use those words together.

Then I remembered that I had seen something that was both friendly an alien.
When I was a kid I had surfed in California, and when the waves were flat my my friends and I had done a bit of diving. I always remembered thinking how the plants and coral rock formations on the ocean floor seemed like an alien landscape. I immediately collected some research on underwater plants, and gave them to our art directors as models for the "alien landscape" and with that simple inspiration, they went crazy designing the "friendly" "alien" Green Planet.

After we developed the ride's show, we were able to determine that it would be best housed in a "sound stage" facility, so the exterior architecture was very simple, but consistent with our Universal Studios "working movie studio theme" and appropriate for our park.

When Steven Spielberg first rode the E.T. Adventure Ride, as we called it, he told me that we had successfully combined the fun of "flying" on dirt bikes with a "personal moment" with an alien on his friendly home planet: capturing the essence of the "E.T." brand.

In summary, we started with the ride's "show" design, and then developed the facility to house it. Had we attempted the opposite and focused on developing a facility that communicated the "E.T." brand through it's exterior architecture, we would have used up all of the budget for the experience without providing the guests any entertainment.

Developing Your Concept: The Play's The Thing

When you are developing a theme area, remember that it is the entertainment or show elements that will make or break the attraction, and the environment
should be designed to present them as strongly as possible, never leaving the "show" as an afterthought to the architecture.

As a recent example, we were asked to develop a design brief for architects to guide them in the development of a resort hotel themed after the home of the British Royal Family, Buckingham Palace.

When most people think of Buckingham Palace, they think of the Queen of England and the famous Changing of the Guard ceremony. Most people can't tell you what Buckingham Palace looks like, so the architecture-while still important-is less important than these "show" elements. Therefore, we asked the designers to develop the resort hotel based upon British Royalty and the Guards, and to recreate the grandeur of what the average person might believe to be "royal" rather than to recreate the exact look of the palace.

For example, we suggested that guests might enjoy having "high tea" with the Queen, so a "tea room" to accommodate a large number of guests would be a "must." Since the "Changing of the Guard" ceremony was so important, we suggested that the courtyard in front of the hotel be graded to allow guests to get a good view. Finally, since the current Queen is just one of a long line of British Monarchs, we suggested that design elements within the hotel be devoted to other famous British Kings and Queens, everyone from Henry VIII to Elizabeth I to "Mad King George" to Queen Victoria, and so the interiors of different wings of the hotel were designed in schools of architecture reflecting those eras. We felt that the result would be a resort that people would want to return to again and again, partly for the fun of experiencing a different room themed to a different Monarch each time. As William Shakespeare once said, "The play's the thing," and theme design is best when that is k ept in mind.

Developing Your Concept: The Budget: Beauty or Beast?

As a designer, you sometimes might think that a tight budget is your worst enemy, but sometimes it can be your best friend.

One example that comes to mind is the Land Pavilion at Disney's EPCOT. While it was in an early stage of design, the "facility" designer, a brilliant architect, told me, "I'm an artist. I cannot be bound by budgets, and I intend to put every kind of compound curve and difficult to build structure into this building." He succeeded in doing so, and we did not attempt to control him or limit his budget. Yet, when most guests visit EPCOT, "The Land" does not stand out as a great piece of "show" architecture, particularly not in comparison to the Imagination Pavilion next door, or to any of the World Showcase Pavilions. So, in this instance, having an unlimited budget did not enhance the "show value" of the project.

On the other hand, when we designed "King Kong: Kongfrontation" for Universal Studios Hollywood, we had a very tight budget, less than seven million dollars for the whole attraction, which by Disney standards was just about enough to design the front door and a bathroom. A lot of the budget went into the Kong figure, the special effects, and the "sliding bridge" which created the illusion that the big monkey was rocking the 88,000 pound Universal Super Tram back and forth. This left very little budget for the show sets, which were crucial if we were going to create the illusion that the guests on the tram were actually in New York City.

Given this situation, I told our two brilliant art directors, Henry Bumstead and Bill Tuntke, that they would have to use all their tricks to make this paltry budget stretch. They rose to the challenge, rolled up their sleeves and went to work designing a set using full scale buildings in the foreground, forced perspective miniatures in the mid-ground, and "cut out" flats in the background.

The result was pretty spectacular, but despite their best efforts, we just didn't have enough money to cover every square foot with sets. The glaring hole: right opposite the King Kong figurethere was absolutely nothing, just a black wall. If the guests happened to look away from Kong as he "attacked" the tram, they looked at a blank, black wall and the illusion of being in New York City was broken.

Just before opening, I got nervous, because as both show designer and producer, the buck stopped with me. I asked my boss, Jay Stein, if he thought we could free up some more funds to build a set opposite from King Kong. Jay shook his head no, "If they are looking away from Kong, you have real problems."

On opening day, I took a position near the King Kong figure to watch the guest reaction and sure enough, once Kong started to roar and the tram started to slide back and forth, no one-and I mean no one-looked at that blank wall. Jay had been right, the set across from Kong was not necessary.

I realized then that having a tight budget had probably helped our design, not hindered it. It caused us to design the show to focus guest attention on our strength-King Kong and the New York set behind him-and thus the guests never looked at our weaknesses.


Summary

In theme design we are designing a "show," not a place as in architecture. It doesn't matter whether our "show" takes place in a theme park, a hotel, a restaurant or a store, it's still a "show," not a building or complex of buildings. We generally start the design process by selecting an intellectual property as the basis of our theme, and then develop those stories to build a brand. We try to present the brand in formats (i.e. ride, show, hotel, shop, etc) that capture the brand's essence and appeal to the demographics of the guests we want to attract. We focus our budget on what the guest will primarily perceive and those elements that will present the strongest "show." Architecture can be an important part of this success, provided it is viewed as a part of the overall show, and not an end in itself. If we are successful in integrating all the design disciplines-everything from script writing to engineering to architecture-to "tell the story," our design will create po sitive emotional responses in the guests and a successful project for the owner.



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Banner marketing is an excellent way to promote brand awareness, increase visitor traffic and generate sales. It is the equivalent of newspaper or magazine advertising in the o nline world. Banners are often animated to capture the attention of the visitor, and can display a variety of images and information including a company logo. An internet advertising banner can be linked to a specific page of a website that is relevant to the products or services being advertised, this will enable a visitor to click through to a web page and immediately view further information and purchase the products or services.

Animated banners are a great way to catch the eye of potential customers

The success of an internet banner advertising campaign will depend on the design creativity used in the banner. The objective is to create a design that grabs the attention of visitors. This can be achieved by using a good combination of colors, some form of animation and a catchy strap line. Animated banners are a great way to catch the eye of potential customers.Flash banners in particular can have very rich animated content with a very small file size.
The success of the banner design can be measured by the number of visitors that click through to the target web page. Normally a web banner advertising campaign that offers some sort of incentive to the visitor will achieve a higher click through rate.

Banner sizes are measured in pixels and many different sizes and shapes can be used

Banner sizes are measured in pixels, the most popular banner size is 468x60. However there are many different sizes and shapes available and an effective online banner advertising campaign should contain a mix of these. Skyscrapers in particular can be very effective as they are displayed down the side of a web page and therefore stay in view for longer as the user scrolls down the page.

An ideal mix of sizes for a campaign would be as follows:

Banners (468x60) Leaderboards (728x90) Skyscrapers (120x600) Rectangles (300x250)

Internet banner advertising campaigns can be purchased on either a CPM basis (cost per thousand impressions) or on a CPC basis (cost per click)

Costs for banner marketing campaigns vary widely, according to the required targeting options, the size of banners used and the volume of inventory purchased. Web banner advertising campaigns can be purchased on either a CPM basis (cost per thousand impressions) or on a CPC basis (cost per click).

Purchasing a campaign on a cost per click basis is the most sensible option for a company that has no previous experience of this type of advertising. This will enable a fixed budget to be agreed for a guaranteed number of clicks and the publishing network take the risk of displaying the banner (impressions) as many times as required to ensure the agreed number of clicks are achieved. However if a company has previous experience of this type of advertising and has achieved a high click through rate for previous campaigns, then it may be more cost effective to purchase the inventory on a CPM basis.

There are many different publishing networks to choose from and each network offers varying levels of geographic, demographic and behavioral targeting.

Internet banner advertising campaigns can be set up to target specific countries, regions such as Europe or even Worldwide. Demographic targeting options are also available to fit the target audience for specific products or services. There are many different publishing networks to choose from and each network offers varying levels of geographic, demographic and behavioral targeting. Web banner advertising is highly measurable and reports can be generated to track the number of impressions served, click through rates and sales conversion rates. Reliable campaign statistics can provide a wide range of information that can be used to improve the response rate for future internet banner advertising campaigns.

As a for m of website promotion, banner marketing is cost effective and compares favorably with other forms of online advertising such as search engine pay per click campaigns.



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2012年6月17日 星期日

Banner Advertisement Explained


Banner advertisement is perhaps the oldest and most common mode of advertisement in the world wide web (www). In its simplest form - it acts like a billboard, spreading a promotional message and helping interested visitors to jump to relevant web-site.

Difference between a physical billboard and on-line banner advertisement lies in ability of the later to measure campaign effectiveness. Unlike traditional ad media like TV or print where measuring audience response is difficult - its possible to obtain clear and accurate measurements of success or failure of on-line ads through web traffic analysis.

How good is banner advertisement for your business ? Should you adopt this known and trusted method or go for new ones like search engine based PPC ? The answer lies in your requirement and an understanding of what banner advertisement can deliver.

Let us discuss various concepts associated with on-line advertisement and analyze how banner adv ertisement works.

What Kind of On-Line Advertisement Suits my Business ?

There are three major reasons for creating online advertising campaign. These are:

*Building brand awareness

*Increasing website traffic

*Creating leads and sales

You need to analyze your precise requirements and prioritize the objectives of planned ad campaign. If the objective is brand building or pure promotion - banner advertisement is ideally suited. However, if you are more keen on leads and sales - targeted advertisements such as search engine marketing could be better option. In many cases - a mix of banner ad and search engine marketing could be the answer. One can find more information on Internet advertisement, specially in the context of export import trade and b2b portals here .

Key Concepts Associated with On-Line Advertisement:

Before proceeding any further, it is important to understand a few k ey concepts associated with on-line advertisements in general and banner advertisement in particular.

Impression:

Impression is a measure of how many times an ad has been viewed. How many people have viewed a banner ad or received an "impression" by seeing the ad - is a measurement of responses from the ad delivery system. Once a visitor has viewed a banner on a web page - an impression is recorded. Banner views are different from page views in the sense that there may be multiple banner views within one page view. There's another distinction between page
view and banner view - some banner serving software do not count a banner view unless the visitor stays on the page long enough for the banner to be fully downloaded from ad server.
CPM:

CPM refers to cost per thousand (M here stands for 'Mille' - the Roman numeral used to represent 1000). CPM is commonly used by the advertising industry to describe how many people have viewed the banner ad (ad view) or received an "impression" by seeing the ad. In other words, this is the price an advertiser pays for displaying his/her banner 1,000 times.

For example, an advertising rate of $10 CPM, means the advertiser is paying $10 for every 1,000 impressions, or $0.01 for each banner impression.

CTR or Click-Through:

When a visitor gets interested in promotional message of a banner, he/she clicks on it to learn more and is automatically transported to advertiser's website. Every time someone clicks on the banner, it is called a "click- through," and the "click-through rate" is expressed in terms of percentage of users who click on an advertisement (i.e. ratio of ad clicks to ad impressions). In other words, click t hrough ratio is an indication of a banner's effectiveness.

How Advertiser Pays for Banner Advertisement Universally, there are two modes of payment for banner ad - CPM

Click-Through:

In India - there's a third mode of payment based on duration of time a banner is hosted on a web-site. Typically, special server-based software called 'ad-server' rotates banner ads in specified places of a web-site. It also keep track of impressions, click-thorough and other vital statistics.

In CPM mode of payment - advertiser pays for number of impressions based on an agreed CPM. For example, if a site charges US$ 9 per CPM - for $450 the advertiser gets $450 / $9 CPM *

1000 = 50,000 impressions

If percentage of click thorough is 2 - 4%, advertiser may expect ~ 1000 - 2000 new customers visiting his/her web-site. This is apart from brand building based on number of impressions.

In Click-Through mode - Advertise rs pays a fixed fee for every click, no matter what is the number of impressions.

In time-based banner advertisements (typical in India), advertiser pays a fixed fee based on monthly or quarterly rate, irrespective of the number of impression or click-thorough.

Types of Banners Advertisements:


Traditional banner ads were static in nature - usually a .gif or .jpeg image file. With technology advancing - new modes of banner ads appeared in ad scene. Following are some of the popular modes of non-static banner ads
Expanding - Banner gets bigger on clicking - often have a button labeled "Expand". Rather than jumping to another website - these banners simply open up and reveal more information.

Animated - Common mode of banner ad these days. However, too many images/messages may render such banners hopelessly large in size, slow and downright irritating. Exercise caution on banner design.

Drop-Down Menu - Thes e have embedded HTML and allow the user to choose options from a drop-down menu. This mode of banner is ideal for co-op advertising where several businesses can advertise together.

Interstitial - These appear in a separate window as the website loads. These ads often contain large graphics, animation, and streaming presentations.

Java, Flash, and Shockwave - These allow for rich media presentation including video and audio. Common browser toolbars such as Alexa, Google etc. suppress this type of banners Floating Ads and DHTML - These banners float over the content a website and generally perceived as intrusive, although they do get a high click-through rate.

Unicast - These are just like little TV ads that run in a separate window.

Checklist for Banner Designers:

Here's a few things to keep in mind while creating banner ad Make it smaller in size: preferably under 12K. This way - the banner will be quick to load. Keep it Simple: Stay simple. Don't get too complicated with heavy text and confusing colors.

Make it Easy-to-read:

Always use ALT tags for text display on those surfing without images Verify that the banner clicks-through to the appropriate page on your website Limit your use of animation Include a call to action (e.g. Order Now, Visit Web-Site etc.) Test your banners in different browsers at different screen resolutions.
Get your web designer to make your banner ads for you in a variety of standard sizes if you are not experienced in advertising.

Conclusion:

Lack of targeting and visitor apathy are two major drawbacks of banner ad campaigns. Because of large scale use or misuse - visitors today treat banners as necessary evil and pay little attention. Click through rate of banner ads are much lower compared to other forms of on-line advertisement such as targeted search engine marketing. However, banner ads are more ef fective in brand building and work very well when the creative is attractive and ad delivery systems can do some targeting.



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Corporate Coffee Mug, Imprinted Coffee Mugs, Photo Coffee Mugs Promotional Mugs


In India there are so many manfacture. The Indian company export the mugs to UK and other country

www.bcpl.co.in

The following is one of the compnay

Ceramic Mugs:
Our worldwide customers have appreciated our mugs for their aesthetic beauty and variety of designs. We offer a variety of handcrafted / plain made-to-order coffee mugs. Apart from our regular designs we produce customized mugs as per customer's requirement. We are wholesale suppliers of ceramic coffee mugs, bone china coffee mugs, promotional items and much more.

Our product range includes:
Ceramic Mugs
Ceramic Coffee Mugs
Bone China Mugs
Bone China Cups
White Color Mugs
Hand Painted Ceramic Mugs
Handmade Mugs
Single Color Mugs
Tumblers

Corporate Mugs , coffee mugs, company promotional mugs

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aCeramic mugs , corporate coffee mug, imprinted coffee mugs, photo coffee mugs, Business Promotional Mugs and Logo mugs, Mugs Bangalore, Mugs Pune, Mugs NCR INDIA, Mugs Hyderabad, Corporate Gifts, Mugs Mohali, Mugs Bombay / Mumbai, Mugs Delhi, Mugs Ind ia, Hand Painted Corporate Mugs,Ceramic mugs, mugs with corporate logo, ceramic mug, corporate gifts, promotional products, business corporate gifts, corporate promotional gifts, advertising promotional items, Corporate promotional gifts , Personalized mug, personalized mugs, personalized coffee mugs, personalized coffee mug, promotional coffee mugs, mugs bone china mugs UK mugs US mugs india Mugs Bharat mugs

BCPl is my sole company and wiriting article for web release pr



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2012年6月16日 星期六

3 Most Wanted Moroccan Interior Design Elements For Home Décor


When it comes to home dcor, there is no scarcity for the interior design objects in the modern world. However, when it comes to unique interior design objects, they will be rare to find and obviously will be very costly. Thankfully, there is a group of interior design elements which are very unique and are vey affordably priced. They are nothing but the Moroccan interior design elements. Infact, the Moroccan styled interior design is fast becoming a great trend worldwide. The Moroccan interior design has gained huge popularity since the renovation of the Riad traditional Moroccan house. You can bring the marvels of the Moroccan interior design to your home by wisely choosing the home dcor elements. Just keep on reading the article to know the 3 Moroccan interior design elements that can reveal the beauty of your home.

The Moroccan Furniture

According to expert interior designers, home dcor without unique furniture will be incomplete. The fact can be now changed as home dcor will be incomplete without the Moroccan furniture. One of the main advantages of using the Moroccan furniture in home dcor is that they offer great functionality combined with unique looks. The problem associated with most of the modern furniture is that they will have unique style but most of them will have zero usability. This disadvantage is overcome by the use of Moroccan furniture. To the added advantage, these Moroccan furniture gives great value for money. According to real estate experts, the homes decorated with Moroccan furniture will have great face value when compared to the others.
The Moroccan Lighting

Lighting is a critical part of home dcor because proper lighting will greatly increase the beauty of the room. You will be well aware of the fact that ambient soothing lighting will make any home look peaceful and calm. This is where the Moroccan lighting comes into play. Youd have noted that the Moroccan home dcor will enhance the peacefulness. This is made possible with the help of the lighting effects cast by the Moroccan lighting fixtures.

Decorating The Bedroom

When it comes to Moroccan home dcor, the opportunities to decorate the bedrooms are unlimited. You can apply both Moroccan lighting and place some unique Moroccan furniture in your bedroom to make the room look beautiful and unique. To add to the beauty of the bed rooms, you can throw in some Moroccan lamps which are cheap.

Bottom Line

If you are looking for unique interior design objects, the Moroccan ones are made for you. Head out to a Moroccan home dcor store and see the vibrancy by yourself.



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How To Write And Self-Publish Your Own Book


Have you ever wanted to publish your own book? I thought this was the last thing that I would ever be able to do. But it was not as hard as I thought. Well, I did learn the hard way, but you can learn from my mistakes and self-publish your own books. I've had so many people ask me about this that I thought I'm going to write an article on it! If you're a writer with AC, then you already have many articles that you have published already. So, in the strictest sense, you are already a publisher. If you have always wanted to publish a book and pass on your writings to your family or for posterity's sake, then self-publishing is the way. It doesn't matter if you have written poetry or Haiku's, you can still publish your own book. I used the old fashioned printing press to publish my own book. But what I know now, I would do differently, and here's where you can learn from my mistakes.

I am in the process of writing my 4th book but this one is going to be in the C.S. Lewis style of fiction with a message of morality. It is decidedly out of character for me, but I'm branching out. I normally write Christian theological books since I've been in education and a Sunday school teacher for years. And as a father and grandfather, I've learned a few things...including things from my own children and grandchildren. But me, write a book!? Never in a million years...or so had I thought. But I have learned to never say never.

So many have encouraged me in my writing that I've decided to branch out into a different genre but whatever you love or have a passion for is usually the best thing to write about. I love history so I use what my passions or interests are in. I also love Biblical theology and human compassion stories. If there is something your really know a lot about, then you must obviously have a passion for it, so write about it. Perhaps you already have dozens or hundreds of articles that you could use and condense into one document. I'll tell you the best document in the business to do this with and its absolutely free.

I have investigated dozens of publishers. I got prices estimates from Crossbooks.com, Random House, Outskirts Press, Publishers.org, Harper Collins, MacMillan, and dozens of others and I have discovered that the minimum costs were several thousand dollars up to 40 to 50 thousand dollars. I thought there must be a better way. And I believe that I have found it.

When I published my first book, I did the editing, grammar and spell checking, proof reading, and even did the liner notes and introduction. I had 120 books published in my small Kansas town of Belle Plaine, Kansas at the local printer. This printer does phone books, cook books and others so I thought, why not use them. I had it done perfect bound, glossy finish, and in paperback with about 80 pages. My cost was $828.48 for 100 copies. They gave me 20 extras and printed some for themselves, including giving the local newspaper copies. This small town had its first published author. Me, a small time author with a big time project. It took me, from start to finish, about 6 months in all. But I did all the editing, proofing, page set ups, etc. I wish I had known then, what I know now about a certain document that lets you create your interior file for a book. Its all contained in one document and then you can export it into a PDF to download to self-publishers and send via em ail as an attachment.

I have written over a hundred articles and I started categorizing them into chapters. What I ended up with was 12 chapters in all. My first book was called "Blind Chance or Intelligent Design?, Empirical Methodologies and the Bible". Since I know that 3 out of every 4 graduating High School or college-bound Christians leave the "faith once delivered", I wanted to keep my former Sunday school students grounded in the faith. So I wrote a book about empirical scientific, biological, archeological, paleontology, mathematical, historical, etc. book about evidence for creation and for Jesus' existence being a fact, as well as convincing evidence for His resurrection.

I pledged to donate 10% to missions work and 10% to local churches and the remainder for setting up a homeless shelter in Sumner County, Kansas, which has no homeless center or shelter. There are over 6,000 (est.) homeless people in this county. My plan was and still is, to use part of the proceeds to open a shelter for the many people; families, single people and children who live under bridges, in cars, in (who knows where else?). I'm a member of the First Baptist Church in Belle Plaine, KS and would love to get started in the process of opening a shelter in our severely underserved county of Sumner, just south of Wichita, KS. My passion is to help homeless people break the poverty cycle, secure a GED and to clothe, feed and house the homeless.

My first book was "Blind Chance or Intelligent Design, Empirical Methodologies and the Bible" and it was done on the printing press. But then I discovered self-publishing and had it published through lulu.com, which is owned by Google. I then wrote book number two, "Do Babies Go To Heaven?, Why Does God Allow Suffering?" And finally, I wrote my last and 3rd book, "Teaching Children the Gospel, How To Raise Godly Children". I had all three of these books published by Google's lulu.com and they are a publish on-demand book. That is, when someone orders one, they print it and mail it. I made them as inexpensive paperbacks as possible so most everyone could afford one.

I began as a freelance writer and I simply compiled and condensed all my articles onto one document. I discovered free software that's also a wonderful word processor. It's free from openoffice.org but the do take donations and I plan on paying them back someday. You only have to download the software for this word processor. Then you can copy and paste all of your articles onto it, or you can just start writing. I just put all these articles into one document (from open office.org). Under the "Format" section on the word processor, I went to "Page" and made 6 by 9 margins. This makes it a 6 by 9 paperback, perfect-bound and one that is much less expensive than the standard hard cover.

Openoffice.org software lets you "Export" it into a PDF file which you must use when you download the Interior of your book to a self-publisher. Make sure that you put no security restrictions on this PDF file or it will be rejected by the self-publisher.

These self-publishers have guides and directions for how to do this, but much of it is not covered. For example, you must leave a blank page for the inside of the front cover of the book. Then leave another blank page, then comes your title. After the title, then leave another blank page, then an Index with chapters & pages (with numbers left blank until you're finished). Then, leave another blank page, and then add your Introduction. Next, leave two blank pages before your title and before chapter one. After each chapter and at the end of each chapter, you must have a blank page. At the end of the book, you have another blank page for the inside of the back cover. The self-publishers will actually assign you a free ISBN number that you must put near the front and at the back of the book.

Make sure you put your name (as the author), the date of publishing, the ISBN and put the words Copyright, 2010 (or whatever year it's published). But which self-publishers and print-on-demand publishers should you choose. There are only two that are clearly the best in the business. They are lulu.com (owned by Google) and CreateSpace.com (owned by Amazon). Don't worry about your front cover. They allow you to design the cover yourself or they will for you (for an exorbitant fee I might add). Try and do as much as you can. Do your own spell check, and grammar check, editing, and proofreading before you submit it or you'll regret it (like I did). They allow you space to put a brief synopsis on the back cover describing your book and attach a copy of the author's bio and their picture. You can upload your own picture for the front cover or they have nicely designed covers that need no picture. You can upload your own author's picture on the back in a small upper left hand co rner if you desire.

As far as customer service, I have tried the two best and cheapest in the business (Lulu & Create Space). If you use any others self publishing service or choose an on-line publisher, you have to fork out anywhere from several hundred dollars (w/no promotions promised) or several thousands of dollars (with promotions and no guaranteed promotions to on-line book stores or Amazon [the #1 book seller in the world]. With my first two books I used lulu.com which is Google's self-publisher, but the follow up and service are absolutely terrible. They accept credit cards and Pay Pal for payment and Pay Pal is easy to set up (just need a checking account). As for my experience, I recommend CreateSpace.com owned by Amazon.com. For one thing, they are the worlds biggest book sellers. However, Amazon's CreateSpace accept only credit cards for payment, but they put your earnings (your royalties) directly into your checking account unlike Lulu which puts your money into Pay Pal limits w ithdraws up to only $500 a month to transfer the royalties into your checking account.

Also, CreateSpace has a promotional plan for just $39 and requires no upfront money. When you books done, just order a proof and its ready to sell in just a few days to weeks. With Pro Plan, it will send your book to Amazon and to on-line to retailers and on-line books stores and to academic institutions. They also give you a link to "buy" and that link is yours to post on any website (I've done mine on my other sites, my blog and on my AC Contributors Page under the "Affiliates" link. Click one of my affiliate's links and it takes you directly to a view of the book, a summary of it and a button with the option to "Buy" it. If you don't buy Pro Plan, then chances are it will not sell. Even with Pro Plan, there is no guarantee it will sell many copies. I would personally recommend CreateSpace.com (Amazons) because they offer the biggest market in the world.

When you export your openoffice.org document into a PDF file, then you will download this, called the "Interior" onto the self-publisher for the inside of your book. And, you can also sell this same book as an E book and as a Kindle reader book on Amazon. You can email your own book easily by an email attachment too by attaching it as a file and you can your PDF e-book to anyone, anywhere. I write, edit, review and publishing everything my self so I pay no one to do this for me. They offer this service, but again, it's quite expensive. I have edited others books, spell and grammar, sentence structure, etc for other writers and authors of books, and it is not cheap.

You can publish your own book. More than likely you will not get rich from doing this or ever have a best seller. Its not impossible, but don't expect it. I have not or do expect to get rich from this. This was not my goal. But I can pass on my writings, my passions, my desires to some at least, and most certainly my children and grandchildren for the day that I am no longer here. And to me, this is priceless. Its simple, inexpensive and step by step procedures are available at most self-publishers as on-demand printing publishers. Amazon.com's Create Space is the best in the business, in my humble opinion. Just click on one of my links under "Affiliations" to see how nicely the books come out looking. I tried almost every one, including printing them at my hometown printing office. And if I can write books, then you can too. Its not rocket science. I would recommend this for anyone who wants to leave a lasting legacy, write a family history, publish your works, a book of Haiku's or Poetry, or just a cook book for posterity. You won't regret it.



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